Originally, we had plans to create a level which used a "fixed camera" perspective. This perspective would allow the player to see the entire level on screen, instead of the camera scrolling through the level as the player advanced.
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In Donkey Kong (1981) the camera has a fixed perspective. |
We wished to create a fixed camera level to add to the variety of our game as a whole, and to provide the player with something different as they advanced through the levels. However, the software we are using only allows for a single camera angle for all of the design layers for your game.
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Window Size (Click to zoom) |
As you can see above, there is a set window size for the entire project instead of each individual design layer. You can set the window size to whatever you desire, but it will remain that size for every layer. As this is the case, we will now be creating the level with the normal camera angle that will scroll along with the player.