Tuesday 29 April 2014

Level One Initial Screenshots

Level One - Area 1

Level One - Area 2

Level One - Area 3

Changes In Development - Fixed!

Our last blog post was how we didn't think we were able to use a fixed camera perspective due to the limitations on window size. However, we have since found a way round this predicament!

Event Sheet

As we know, Construct works using events sheets. Using an event called "System" you can make it so as soon as your layer begins, the canvas size is changed to whatever dimensions you enter. Despite the fixed window size, using the event sheet allows you to set each layer to whatever size you wish it to be as soon as it appears on screen.

Because of this development, we can use a fixed camera perspective as originally planned!

Tuesday 8 April 2014

Changes in Development

Originally, we had plans to create a level which used a "fixed camera" perspective. This perspective would allow the player to see the entire level on screen, instead of the camera scrolling through the level as the player advanced.

In Donkey Kong (1981) the camera has a fixed perspective.

We wished to create a fixed camera level to add to the variety of our game as a whole, and to provide the player with something different as they advanced through the levels. However, the software we are using only allows for a single camera angle for all of the design layers for your game.

Window Size (Click to zoom)

As you can see above, there is a set window size for the entire project instead of each individual design layer. You can set the window size to whatever you desire, but it will remain that size for every layer. As this is the case, we will now be creating the level with the normal camera angle that will scroll along with the player.