Thursday 1 May 2014

Feedback and Development

After hearing some feedback for the first two levels, there are a few things to take into consideration and develop:

The collision points on some of the monsters are a little too spread out, meaning even the slightest graze will result in the player being destroyed. Although the player must avoid these monsters, it was deemed to be frustrating than sometimes it felt like the player narrowly avoided the monster but was destroyed anyway. We can rectify this by allowing some leeway with the collision points of the monsters so the player has more chance of getting past.

Collision points of the "fish" enemy.


Currently, the sound in the game is lacking and will significantly add to the experience and immersion once added.

Some animations need to be added to make the game more fluid. These can include a jumping animation for the player, and a bounce animation for the "bouncing jellyfish" in level one. The collision points on the player's animations must also be altered to try and prevent the "walk" animation from playing when you come to a stop on occasion. This occurs due to the collision points not being aligned with the collision points of the ground, causing the game to think the character is moving even when stood still.

Although we have material for 4 levels, it is in our best interests to focus on the first two levels and refine them to completion, for them to be released as a demo. Images of the full version can be shown on an ending screen once the player has completed the demo.


Level Two Initial Screenshots

Level Two - Area 1

Level Two - Area 2

Level Two - Area 2 (2)

Level Two - Area 3