Due
to the capabilities of video game software at the time, retro video games only
had a few distinct types of gameplay. We wish to replicate one of these styles,
as the aim of our own video game is to take the audience back to the games of
old. We wish to research the gameplay that became known and recognised from
retro games, and to look at a few different examples of games that had refined
this gameplay.
The 2D Platformer
Perhaps the most well known style of gameplay from retro games is the "platformer". In short, "platforming" within 2D video games is where the user controls a character, and has to guide them towards a particular objective by jumping over dangerous gaps and avoiding enemies and obstacles. The challenge from this particular genre of game came from timing of jumps, having to avoid enemies or make it from one platform to the next without falling to ones death. In his book called Game Design Theory (2012), Burgun explains a 2D platformer's mechanic comes from a "clear pattern of tension and release", the tension arriving from when you start your jump, and the release of that tension arriving when you land the jump.
An undoubtedly classic example of this
style
of game is Super Mario Bros (1985).
Released on the Nintendo Entertainment System, the game soared in popularity.
The games objective was simple but effective, you had to collect coins, jump
over gaps and jump on enemies heads to reach the end of the level. Perhaps the
most traditional example of a 2D platformer, other games had the same concept
but added new elements.
Super Mario Bros, 1985 |
Mega Man, 1987 |
Also for the NES, Mega
Man (1987) is still regarded as a side scrolling platformer, though it
differed from Super Mario Bros in a few ways. In Mario you dispatch enemies by
jumping on their heads or hitting them with fireballs if you find a certain
upgrade, whereas in Mega Man you can start with firing bullets from his arm
cannon. Mega Man also has a health gauge, notifying the player of how close
they are to death whilst Mario dies in one hit without a power up, two with a
power up.
- Chris
- Chris
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