We began looking into design influences within the early
development of games such as Original Mario and more modern pixel plat formers
such as Terraria. Throughout the development however it was considered to be
somewhat simplistic and lacking in some character for what we wanted from the
game; we proceeded to look more into modern games of a similar style to draw
inspiration.
(Terraria)
Angry birds was studied however mainly for the vector styling and
simplified detailing, furthermore the franchises has also been copied a lot, so we’re
trying to keep clear from too much association. Another couple of key inspirations were
the more modern day Mario though in some he’s 3D the detailing really draws the
character alive along with more emotion which can be portrayed easier allowing
for the audience to relate to the character.
(Angry Birds)
(Super Mario Bros. 2)
Looking away from character design and more into the background style
we were aiming for a long distance whimsical style, which is built up of layers, similar
again to Terraria and a few other games, This style I believe comes across more dramatic but avoids drawing the eye too far from the main focal detail going on within the game, a lot of
detail will be shown within the platforms on which the character jumps upon to
help build the atmosphere and environment.
(Terraria Scenes)
-Kat & Chris
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