Layout |
Here is the layout of the software. It is simple to import your own designs and you can drag & drop items where you want them to be and resize them. Here is a small scene of two of our characters and a block I drew in Paint.
Behaviours |
You give anything you import characteristics through giving them "behaviours". This includes how the item moves, if it has line of sight, and if it is a solid object that the player can stand on.
Animation |
The animation is doing by importing numerous frames of the character. You set "collision points" on each frame which tells the software at which point you want the character to collide with over objects, for instance so the character stops moving when it hits a wall.
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