Friday, 7 March 2014

Software

As stated previously, we are using the software "Construct 2" by Scirra to create the game. Construct focuses a lot more on the design aspects of the game rather than the actual coding which is more ideal for us as we are stepping into new territory. We now have plenty of designs to play with and can begin to properly construct the levels. First off however, here is a quick run down of the software.

Layout
Here is the layout of the software. It is simple to import your own designs and you can drag & drop items where you want them to be and resize them. Here is a small scene of two of our characters and a block I drew in Paint.

Behaviours
You give anything you import characteristics through giving them "behaviours". This includes how the item moves, if it has line of sight, and if it is a solid object that the player can stand on.

Animation

The animation is doing by importing numerous frames of the character. You set "collision points" on each frame which tells the software at which point you want the character to collide with over objects, for instance so the character stops moving when it hits a wall.

Events Sheet

The events sheet is used to add more characteristics. For example this image on the left shows that we have set the characters "walk" animation to occur when the character moves left or right, and the stationery animation occurs when the character stops moving.




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