Games have used animation on their characters for years. Take Super Mario Bro's for example. When the user moved Mario, his legs and arms move to create the motion of walking. As a preview, here is the first level of Super Mario Bro's being played.
Mario has simple animations when he walks, jumps or shoots fireballs. So how would we achieve this? Animation is done frame by frame, as is all of Mario's motions. Multiple images of the character are created displaying each individual step (or frame) of the motion, and then those images are brought together as one.
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When we design our own characters, we will start by creating a motionless image with their different body parts separated into layers. These layers will act as the characters "joints" of which we can move into different positions to create any different positions for the character. All the positions will be saved as separate images, of which we will eventually bring together into a cycle to create the motion of walking or jumping.
- Kat & Chris
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