Here are the motion cycles for the characters in the first level of our game.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMHQ2xHS9IKoIvi3MCEltzqsJ0pcsRH3wuqH6JByH6Xyvi8O29_WV2wwwoihDH-rQ6bcaekzHrXn2TMORrnO04dUtZCxvFml2UBoNrxDbnEFzkeAAGxfS6W2vBsg5hXGgUghIj8YZwFJM/s1600/Yellow+Fish+Cycle.png) |
Yellow Fish |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh97x1xQRwV-XR9Tad8oFKKBmA_Z-xe1m1gCJxMgWzdtI1CJL25pk6uUqaOVde3L7HpLzEZOc6MJLk1_PPHteZ0vnJGOq3D5_kTgoXssjk6KoO0pn3ADA_wW4KfqWRYBLd_n1vakWmj8fc/s1600/Blue+Fish+Cycle.png) |
Blue Fish |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCwNGBrmiM0LFGPsr7Ti9eoatHUYt05uTKnz6rap3oUiy1ze8gpRebGtoa6oE9kIn5PTzNaPXsnszJx4afgXkTXjUWaDlU8afwsGxuboYQyLQMNOJVoq3zJ0VfCEZ30Av8-RG_mXiwRjM/s1600/Crab+Walk+Cycle.png) |
Crab |
The crab was a more interesting model to animate due to the number of legs that needed motion. If time allows it more frames will be added to each cycle for a smoother animation in the actual game. We are still unsure as to what we wish to do with the "Octopus" character.
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