Thursday 13 February 2014

Overall Design Influence



We began looking into design influences within the early development of games such as Original Mario and more modern pixel plat formers such as Terraria. Throughout the development however it was considered to be somewhat simplistic and lacking in some character for what we wanted from the game; we proceeded to look more into modern games of a similar style to draw inspiration.

(Super Mario All Stars)












(Terraria)
 











Angry birds was studied however mainly for the vector styling and simplified detailing, furthermore the franchises has also been copied a lot, so we’re trying to keep clear from too much association. Another couple of key inspirations were the more modern day Mario though in some he’s 3D the detailing really draws the character alive along with more emotion which can be portrayed easier allowing for the audience to relate to the character.

(Angry Birds)
 






  

(Super Mario Bros. 2)
 











Looking away from character design and more into the background style we were aiming for a long distance whimsical style, which is built up of layers, similar again to Terraria and a few other games, This style I believe comes across more dramatic but avoids drawing the eye too far from the main focal detail going on within the game, a lot of detail will be shown within the platforms on which the character jumps upon to help build the atmosphere and environment.

(Terraria Scenes)

























-Kat & Chris

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